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Board DescriptionTHRONE DEFENSE This game is designed to play like a tower defense game. The object is to protect your Throne with defense Towers while attempting to eliminate the other players by emptying their Thrones. To attack a throne you must attack from your Treasure Chest to a Control Orb. Each player has an Orb that connects to each hallway, except his own. This is to prevent a player from moving in his own hallway, doing so is forbidden and will result in autoelimination. Once you own an Orb, you may attack down the hallway and collect Gold on your way towards the Throne, but be careful the player likely will have defense Towers. Once you enter a hallway, you will no longer be able to place any units in those territories. You must bring as large an army as you intend to use when you initially enter the hallway, reinforcements are not possible. To take a Tower in your own hallway, you must attack from your Treasure Chest to the 3 Statues beneath it. Each statue connects to 3 specific types of Towers which are noted on the legend. The number under the Tower represents the dice used to attack the hallway. There are 3 sub-types of Towers. Each statue contains one of each. The first 2 are attack towers and the third is for defense. The first attacks the territories directly adjacent to it with artillery borders. The second attacks adajcent and diagonal territories with artillery borders. The third attacks specific locations in your own hallway creating a blockade. The territories attackable by these territories are the only territories you are allowed to control in your own hallway. Violating this will result in auto-elimination. The statues attack the hallway with the same dice that their attack Towers do. The Throne also attacks the 2 closest hallway territories to it with artillery borders. All towers have a maximum of 10 units. Abandon is on and territories revert to neutral immediately, thus, artillery borders can kill all the units in a territory, causing it the revert to neutral, setting the attacking player back. It may seem that the towers are dead ends if they have nothing to attack, since artillery borders cannot attack an empty territory. A turn consists of 6 attacks and 3 fortifies, you may not return to a past phase. All Gold territories fortify back to your Treasure Chest, and so does your Throne. Thrones are Capital Cities, but once captured are no longer. Elimination bonus is +50 units. You may store an unlimited number of units in reserve, but you may not return to placement after attacking. Enjoy! NOTE: Be careful not to attack with, or transfer your last unit from a territory. Doing so will forfeit possesion of the territory, and any bonus that goes along with it. Also, a reminder, DO NOT TAKE TERRITORIES IN YOUR OWN HALLWAY (aside from the territories adjacent to the shield, and the armored territories, including your own gold) OR YOU WILL BE ELIMINATED AUTOMATICALLY. Lastly, once you take a throne, do not keep it, it is no longer a capital city, and will only provide a negative outcome, including potential elimination from owning a new hallway. If you happen to get stuck with a throne and run out of attacks, you may fortify from the new throne into your treasure chest to avoid losing the units. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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Board DescriptionTHRONE DEFENSE This game is designed to play like a tower defense game. The object is to protect your Throne with defense Towers while attempting to eliminate the other players by emptying their Thrones. To attack a throne you must attack from your Treasure Chest to a Control Orb. Each player has an Orb that connects to each hallway, except his own. This is to prevent a player from moving in his own hallway, doing so is forbidden and will result in autoelimination. Once you own an Orb, you may attack down the hallway and collect Gold on your way towards the Throne, but be careful the player likely will have defense Towers. Once you enter a hallway, you will no longer be able to place any units in those territories. You must bring as large an army as you intend to use when you initially enter the hallway, reinforcements are not possible. To take a Tower in your own hallway, you must attack from your Treasure Chest to the 3 Statues beneath it. Each statue connects to 3 specific types of Towers which are noted on the legend. The number under the Tower represents the dice used to attack the hallway. There are 3 sub-types of Towers. Each statue contains one of each. The first 2 are attack towers and the third is for defense. The first attacks the territories directly adjacent to it with artillery borders. The second attacks adajcent and diagonal territories with artillery borders. The third attacks specific locations in your own hallway creating a blockade. The territories attackable by these territories are the only territories you are allowed to control in your own hallway. Violating this will result in auto-elimination. The statues attack the hallway with the same dice that their attack Towers do. The Throne also attacks the 2 closest hallway territories to it with artillery borders. All towers have a maximum of 10 units. Abandon is on and territories revert to neutral immediately, thus, artillery borders can kill all the units in a territory, causing it the revert to neutral, setting the attacking player back. It may seem that the towers are dead ends if they have nothing to attack, since artillery borders cannot attack an empty territory. A turn consists of 6 attacks and 3 fortifies, you may not return to a past phase. All Gold territories fortify back to your Treasure Chest, and so does your Throne. Thrones are Capital Cities, but once captured are no longer. Elimination bonus is +50 units. You may store an unlimited number of units in reserve, but you may not return to placement after attacking. Enjoy! NOTE: Be careful not to attack with, or transfer your last unit from a territory. Doing so will forfeit possesion of the territory, and any bonus that goes along with it. Also, a reminder, DO NOT TAKE TERRITORIES IN YOUR OWN HALLWAY (aside from the territories adjacent to the shield, and the armored territories, including your own gold) OR YOU WILL BE ELIMINATED AUTOMATICALLY. Lastly, once you take a throne, do not keep it, it is no longer a capital city, and will only provide a negative outcome, including potential elimination from owning a new hallway. If you happen to get stuck with a throne and run out of attacks, you may fortify from the new throne into your treasure chest to avoid losing the units. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
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